Version 1.02
Wed 18 April 2018
Finally, our new patch is live.
We have prepared a brief overview as a video:
Features
- set drive speeds directly
- with a new bpm-based interface
- the old relative approach can still be used via key shortcuts, and still applies for scratch gears
- more gear sizes / bigger stacks
- up to 11 gears per stack
- gears are now bigger per default
- improved snapping
- more segmentation settings
- up to 64th
- also, any value can now be set (via modifier key, default LEFT-SHIFT)
- improved snapping
- improved alter segmentation command
- improved snapping
- improved sample browser
- faster
- filters
- play / stop buttons
- search bar
- fold-out directories
- improved implicit gear synchronization
- move / attach / detach / stack / unstack
- play / pause
- gear deadlocks
- gear scratching
Convenience
- bpm based gear speeds
- gear__s that are created on top of a __stack now assume the next possible size
- show the actual relative gear size when a gear is resized
- automatically import save scene folders
- more zoom steps
- selecting samples from gear events is now possible
- visually indicate scratch gear activeness
- explicit drive synchronization to global clock
- better gear / event information
- use LRU speed when creating drives
- tag unavailable samples (load old scene where used samples are no longer available)
- modifier and group modifier key for various actions
Fixes
- made our file system implementation based on utf8
- frame-rate no longer drops dramatically when a sample is hovered
- a display bug concerning sample volumes no longer occurs
- specific format errors no longer occur with log entries
- ensure proper gear distances on gear creation
- avoid audio clicks in normal-speed scratch gears
- a rare graph bug that could damage the topology no longer occurs
- fix anti aliasing
- fix synchronization after scratching interaction
- fix create gear highlight targets
- fix resize gear issue
- fix rotation synchronization after scratching
- fix gear graph-related crashes
- fix issue where scratch gears would still play when stopped or deleted
- fix context menu placement after zooming / panning
- fix panning / moveTree interaction ambiguities
- fix intro not being shown due to timing issues
- fix rare crash when loading scenes due to timing issues
- fix gear highlighting in conjunction with stack-creation
- fix issues when changing to language with a different character set
Other changes
- less demanding performance profiles
- alternate sampler visualization
- avoid __audio clipping__s via floating point precision, if possible
- capture audio as .flac files
- improve overall simulation precision
- remove scratch gear configuration options
- remove default drive speed configuration option